New update to romcenter 4.2
Posted: Wed Feb 14, 2024 7:29 pm
Hi all, some news.
Dev is going nicely and I now have a full 64b version (but still in .net 4.0).
I have started to rewrite some plugin written in c/c++ by other people, and they can now be built in 64b. I have to make romcenter able to load 'managed plugin' written in c#.
This is now done and a7800, gameboy, nes and sega md are already available here on github: https://github.com/ebolefeysot/RomcenterPlugins
I also added unif and nes2 format recognition to nes plugin.
Romcenter have two new options right now: one to use extension provided by the plugin (real rom extension) when renaming rom, and another to make 'no dump' roms act like available roms. When the ‘no dump green’ option is checked, the file is green, despite the missing ‘no dump’ rom: When unchecked, file is yellow and need fix: If you check the plugin extension usage, roms are renamed with the real extension: When unchecked, extension is taken from the datafile, and is unique for one given game: I still have some work to do before releasing a new version. The main thing is to finish plugin rewrite in 64b.
That's all for now, see you soon.
Dev is going nicely and I now have a full 64b version (but still in .net 4.0).
I have started to rewrite some plugin written in c/c++ by other people, and they can now be built in 64b. I have to make romcenter able to load 'managed plugin' written in c#.
This is now done and a7800, gameboy, nes and sega md are already available here on github: https://github.com/ebolefeysot/RomcenterPlugins
I also added unif and nes2 format recognition to nes plugin.
Romcenter have two new options right now: one to use extension provided by the plugin (real rom extension) when renaming rom, and another to make 'no dump' roms act like available roms. When the ‘no dump green’ option is checked, the file is green, despite the missing ‘no dump’ rom: When unchecked, file is yellow and need fix: If you check the plugin extension usage, roms are renamed with the real extension: When unchecked, extension is taken from the datafile, and is unique for one given game: I still have some work to do before releasing a new version. The main thing is to finish plugin rewrite in 64b.
That's all for now, see you soon.